Skills & XP
Eleven skills, and every one of them is trained by your body: reps in fights, steps on the trail, and the materials those earn you.
Melee
Ranged
Magic
Defense
Hitpoints
Raiding
Mining
Woodcutting
Smithing
Fletching
CraftingCombat skills
| Skill | How it trains |
|---|---|
| Melee | Reps in a fight while you hold a sword, cudgel, tool or nothing at all. |
| Ranged | Reps in a fight while you hold a bow or a crossbow. |
| Magic | Coming soon. The staffs and robes are in the game already; the spells are still being drawn. |
| Defense | Pick a Balanced or Defensive stance before a fight and part or all of your combat XP goes here. |
| Hitpoints | Every fight pays Hitpoints a share on top, whatever your stance. Your health in a fight is your Hitpoints level. |
Harder exercises pay more XP for the same damage: push-ups pay the most, squats, lunges and sit-ups a little less, and the cardio moves the least. Training an exercise on its own counts too, at half the XP of a real fight.
Raiding
Raiding is trained by finishing raid contracts. The XP lands in one big drop when you hand the contract in. See Raiding.
Gathering skills
Mining and Woodcutting are trained with steps. Pick a rock or a tree and your steps fill a bar; each time it fills you get the ore or logs and the XP. Higher levels open better rocks and trees. See Gathering.
Artisan skills
Smithing, Fletching and Crafting are trained at the furnace, the anvil and the crafting bench, by turning what you gather and loot into bars, gear, bows and arrows. See Crafting & gear.
The curve
Early levels fly by, and the top levels are a genuine life achievement. Your total level, every skill added up, is what the global hiscores rank, and yes, it's public.