GYMSCAPE
Progression

Skills & XP

Eleven skills, and every one of them is trained by your body: reps in fights, steps on the trail, and the materials those earn you.

MeleeMelee
RangedRanged
MagicMagic
DefenseDefense
HitpointsHitpoints
RaidingRaiding
MiningMining
WoodcuttingWoodcutting
SmithingSmithing
FletchingFletching
CraftingCrafting

Combat skills

SkillHow it trains
MeleeReps in a fight while you hold a sword, cudgel, tool or nothing at all.
RangedReps in a fight while you hold a bow or a crossbow.
MagicComing soon. The staffs and robes are in the game already; the spells are still being drawn.
DefensePick a Balanced or Defensive stance before a fight and part or all of your combat XP goes here.
HitpointsEvery fight pays Hitpoints a share on top, whatever your stance. Your health in a fight is your Hitpoints level.

Harder exercises pay more XP for the same damage: push-ups pay the most, squats, lunges and sit-ups a little less, and the cardio moves the least. Training an exercise on its own counts too, at half the XP of a real fight.

Raiding

Raiding is trained by finishing raid contracts. The XP lands in one big drop when you hand the contract in. See Raiding.

Gathering skills

Mining and Woodcutting are trained with steps. Pick a rock or a tree and your steps fill a bar; each time it fills you get the ore or logs and the XP. Higher levels open better rocks and trees. See Gathering.

Artisan skills

Smithing, Fletching and Crafting are trained at the furnace, the anvil and the crafting bench, by turning what you gather and loot into bars, gear, bows and arrows. See Crafting & gear.

The curve

Early levels fly by, and the top levels are a genuine life achievement. Your total level, every skill added up, is what the global hiscores rank, and yes, it's public.

Form matters. A rep only counts when the movement is real: full range of motion, honest posture. Rushed half reps score nothing.