Crafting & gear
Monsters drop materials, gathering supplies the rest, and three stations turn it all into power.
Furnace
Anvil
Crafting tableThe stations
| Station | Does |
|---|---|
| Furnace | Smelts ore into bars. Bars are the spine of the whole gear tree. |
| Anvil | Hammers bars into weapons, helmets, platebodies, legs and shields. |
| Crafting table | Everything else: leather from cowhide, tools, tusk gear, the strange stuff. |
The tier ladder
Bronze
Iron
Steel
Gilded
Mithril
CorruptedMetal runs bronze → iron → steel → gilded → mithril, and each step up means bigger bonuses on the same slot. Mithril has a catch: the ore only melts in liquid dragonfire, and dragonfire has to be caught from a dragon's corpse in a steel bucket. Above mithril sits Corrupted gear, which does not come from any anvil: certain bosses guard it. And above even that is a single legendary weapon of living fire that demands a Strength level most players will never see. It exists. Good luck.
The ranged line
Bows and armor run on their own ladder. Fletch arrow shafts and bowstrings, craft arrows by the tier, and work your armor up from leather through tuskleather to red and black dragonhide.
Leather
Tuskleather
Red d'hide
Black d'hide
Flax
Bowstring
Arrowtips
Arrows
BowsTen slots
Head, cape, amulet, weapon, torso, shield, legs, gloves, boots, arrows. Weapons carry attack and strength bonuses (see Combat); armor carries defence, which converts to bonus hearts. A full matched kit is the difference between fleeing a dragon and farming one.