Crafting & gear
Adversaries drop materials, gathering supplies the rest, and three stations turn it all into power.
Furnace
Anvil
Crafting benchThe stations
| Station | Does | Skill |
|---|---|---|
| Furnace | Smelts ore into bars. Bars are the spine of the whole gear tree. | Smithing |
| Anvil | Hammers bars into weapons, helmets, platebodies, legs, shields and tools. | Smithing |
| Crafting bench | Leather, bows, arrows, bowstrings, pendants and the stranger stuff. | Fletching and Crafting |
The metal ladder
Stone → Bronze → Iron → Steel → Gilded → Mithril. Each step up means bigger bonuses in the same slot. Mithril has a catch: the ore only melts with liquid dragonfire, and dragonfire has to be caught from a dragon in a steel bucket. Above mithril sits Corrupted gear, which no anvil makes: certain bosses guard it. And above even that is a single legendary weapon of living fire that needs a Melee level most players will never see. It exists. Good luck.
The ranged line
Fletching makes bows (each one opens at the level its logs need to chop) and arrows by the metal. Crafting tans hides into leather and works your armour up from leather through Barbarian to red, black and spiked dragonhide.
What you need to wear it
| Gear | Needs |
|---|---|
| Armour and shields | Defense, at the metal's level: bronze 10, iron 20, steel 30, gilded 40, mithril 50. |
| Swords and cudgels | Melee, at the same levels. |
| Bows | Ranged. |
| Ranged armour | Ranged, and Defense for the heavier hides. |
| Crossbow | 25 Ranged and 10 Raiding. |
Each skill's page in the app lists every unlock and the level it needs, and gear that needs two skills shows up in both lists.
Ten slots
Head, cape, amulet, weapon, torso, shield, legs, gloves, boots and ammo. Weapons carry attack and strength bonuses (see Combat); armour carries defence. A full matched kit is the difference between fleeing a dragon and farming one.